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RoundStatus

Defined in: packages/engine/src/components/Round.tsx:55

Property Type Description
countdownLeft number Seconds of its countdown left.
elapsed number Simulated seconds it has played.
fail (reason) => void Loses a round that has not ended, for reason.
finish () => void Wins a round in play.
lap number Laps finished, and the laps that win it; 0 for none.
laps number -
reason string Why it was lost: "time", or the reason passed to fail.
restart () => void Starts its scene again, so the coins, the player and the round spawn anew.
score number The coins in the player’s wallet.
secondsLeft number Simulated seconds the round has left, never below zero; Infinity with no limit.
start () => void Starts a round that is ready.
state RoundState -
target number The score that wins the round; 0 for none.