WireFormat
Defined in: packages/engine/src/gameplay/replication/protocol.ts:87
How the room spells its messages to one client.
Enumeration Members
Section titled “Enumeration Members”Binary
Section titled “Binary”Binary:
"binary-1"
Defined in: packages/engine/src/gameplay/replication/protocol.ts:92
Bytes, a third or less of the text’s weight: every player’s. The number is the codec’s version, known strings included: a change to its spelling takes the next, so a page and a room built apart fall back to JSON rather than misread each other.
Json:
"json"
Defined in: packages/engine/src/gameplay/replication/protocol.ts:94
JSON text, which an agent or a person reads as it arrives.