ClientMessageType
Defined in: packages/engine/src/gameplay/replication/protocol.ts:36
Enumeration Members
Section titled “Enumeration Members”Edit:
"edit"
Defined in: packages/engine/src/gameplay/replication/protocol.ts:41
One prop of one entity’s trait, as the devtools edit it.
Input:
"input"
Defined in: packages/engine/src/gameplay/replication/protocol.ts:39
Join:
"join"
Defined in: packages/engine/src/gameplay/replication/protocol.ts:38
The first frame a client sends.
Ping:
"ping"
Defined in: packages/engine/src/gameplay/replication/protocol.ts:46
A timestamp the room answers with its step, for the client’s estimate of the room’s clock.
Shot:
"shot"
Defined in: packages/engine/src/gameplay/replication/protocol.ts:48
A shot from one of the world’s weapons.
Walk:
"walk"
Defined in: packages/engine/src/gameplay/replication/protocol.ts:43
Her hero sent walking to a point, along the room’s navmesh.