RoundTrait
constRoundTrait:Trait<{countdown:number;elapsed:number;lap:number;laps:number;reason:string;score:number;seconds:number;state:RoundState;target:number; }>
Defined in: packages/engine/src/gameplay/world/traits.ts:49
A round of play on an entity of its own, which the Round component
spawns. Won when score, the player’s coins, reaches target, or when
lap reaches laps; lost when seconds run out first. A zero turns
its rule off.