stepHeroAlone
stepHeroAlone(
world,__namedParameters):void
Defined in: packages/engine/src/gameplay/replication/replay.ts:47
Runs steps steps of one hero on the input she holds, and of nothing
else in the world: a client’s replay of its own hero, and a room
catching one player up. Her steer, her move and her sweep run for her
alone. The Rapier world is not stepped, so every other body stands
where the last step left it.
ponytail: the engine’s movement systems alone, so a game’s own system
that moves her, a dash or a knockback, steps her differently here from
the world’s steps, and the client corrects her again. Stepping her
through the world’s Systems, filtered to her, lifts it.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
__namedParameters |
HeroSteps |
Returns
Section titled “Returns”void