CollisionLayer
Defined in: packages/engine/src/gameplay/physics/traits.ts:14
The layers the physics world’s colliders stand in, one each: the ground
and the map’s edge walls, the scatter hulls, the hero’s capsule, every
other walker’s capsule, and the body an Entity’s collider gives it.
Two colliders meet only when each lists the other’s layer.
Enumeration Members
Section titled “Enumeration Members”Ground
Section titled “Ground”Ground:
"ground"
Defined in: packages/engine/src/gameplay/physics/traits.ts:15
Obstacles
Section titled “Obstacles”Obstacles:
"obstacles"
Defined in: packages/engine/src/gameplay/physics/traits.ts:16
Players
Section titled “Players”Players:
"players"
Defined in: packages/engine/src/gameplay/physics/traits.ts:17
Props:
"props"
Defined in: packages/engine/src/gameplay/physics/traits.ts:19
Walkers
Section titled “Walkers”Walkers:
"walkers"
Defined in: packages/engine/src/gameplay/physics/traits.ts:18