DayClock
constDayClock:Trait<{hour:number;realSecondsPerCycle:number; }>
Defined in: packages/engine/src/gameplay/world/traits.ts:29
The hour the world is at, which the sun’s whole position comes from, and
the real seconds a whole cycle takes it. Nothing saves either, so every
load opens at the same hour and runs at the same speed unless a World
is given its own.