Skip to content

syncTransforms

syncTransforms(world, fraction?): void

Defined in: packages/engine/src/gameplay/entity/transform.ts:113

Writes each entity onto its object, fraction of the way from where the previous step left it to where the last one did. The picture is one step behind the world and moves smoothly at any frame rate. A streamed entity is drawn by syncStreamedTransforms instead.

Parameter Type Default value
world World undefined
fraction number 1

void