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stepStillMove

stepStillMove(world, session, sendMove): void

Defined in: packages/engine/src/gameplay/replication/client.ts:531

Ends the move in progress on its own input, then runs one whole move on a still input, handing each to sendMove as it ends: what a page about to stop running frames leaves the room to stand her on. The still move takes the next number and the ring keeps it, as any move. Nothing before the welcome.

Parameter Type
world World
session RoomSession
sendMove (move) => void

void