stepStillMove
stepStillMove(
world,session,sendMove):void
Defined in: packages/engine/src/gameplay/replication/client.ts:531
Ends the move in progress on its own input, then runs one whole move
on a still input, handing each to sendMove as it ends: what a page
about to stop running frames leaves the room to stand her on. The still
move takes the next number and the ring keeps it, as any move. Nothing
before the welcome.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
session |
RoomSession |
sendMove |
(move) => void |
Returns
Section titled “Returns”void