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followStreamedEntity

followStreamedEntity(world, path, bind): Disposer

Defined in: packages/engine/src/gameplay/replication/scene.ts:11

Hands bind the streamed entity at path in the scene: at once where the stream has spawned it, else when it does, and null when the stream removes it. Marks it while bound, so Replicas leaves it to the scene. The return lets it go. ponytail: one subscription per Entity on each trait, as Entity’s own death watch; a lookup by id in the apply when a room’s scene is large.

Parameter Type
world World
path string
bind (entity) => void

Disposer