PhysicsHandle
Defined in: packages/engine/src/gameplay/physics/traits.ts:88
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
actors |
Map<Entity, PhysicsActor> |
A kinematic capsule per actor, made the first step it moves. |
bodies |
Map<Entity, RigidBody> |
A body per entity with a Collider, made the first step it is seen. |
hulls |
Collider[] |
- |
obstacles |
MeshBVH | null |
The bake the hulls stand for, so a new bake is told from the old by reference. |
placedAlone |
Entity | null |
The one actor whose lone moves are all that was set in place since then, or null: her own casts leave her out, so her next lone move needs no refresh. |
placedSinceStep |
boolean |
Whether a body was set in place since the Rapier world last stepped, where the sweeps’ queries do not see it yet. |
surface |
GroundSurface |
The ground the heightfield was sampled from, so a new map is told from the old by reference. |
unsubscribers |
() => void[] |
The koota subscriptions the handle made, dropped when it is freed. |
world |
World |
- |