Body
constBody:Trait<{climb:number;collides: () => readonlyCollisionLayer[];height:number;radius:number;step:number; }>
Defined in: packages/engine/src/gameplay/physics/traits.ts:46
A walker’s body: what its capsule is cut to and what it steps over, the
steepest ground in degrees it walks on, and the layers it collides
with. A walker without one moves in defaultWalkerBody. A radius or
height left at 0 is its Model’s from the kit’s sizes table, or
defaultWalkerBody’s where the kit has no such model, taken when its
capsule is first cut. A radius over half the height is cut to half.