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bakeGroundNavMesh

bakeGroundNavMesh(entity, __namedParameters): () => void

Defined in: packages/engine/src/gameplay/world/actions.ts:143

Bakes the floor, with the entity’s obstacles cut out of it, into its NavMesh trait. The caller hands in the floor’s mesh, because gameplay renders nothing, and awaits recastReady first. Returns what takes the trait off and frees the bake, which a second bake calls first or is refused.

Parameter Type
entity Entity
__namedParameters Pick<BakeNavMeshOptions, "ground">

() => void