RoomOptions
Defined in: packages/engine/src/gameplay/replication/client.ts:61
Where a game joins a room, and the name its hero wears there.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
playerName |
string |
- |
url |
string |
The room’s WebSocket address. |
wire? |
WireFormat |
How the room spells what it sends: binary when left out, JSON text for an agent or a person reading the socket. |