Skip to content

Move

Defined in: packages/engine/src/gameplay/replication/client.ts:91

One move the client ran: its number, the input it held for its steps, and where it left her.

Property Type Description
heading number The camera’s azimuth, the basis the intent is read in.
intent Vector2 -
jump? boolean Whether the player pressed jump; left out is no press. A step that carries it jumps her once, where she stands on the ground.
positionAfter Vector3 -
sequence number -
steering boolean Whether the player is on a control at all, which drops her path.