blendCorrectionOffsets
blendCorrectionOffsets(
world,deltaSeconds):void
Defined in: packages/engine/src/gameplay/entity/transform.ts:64
Closes each corrected hero’s drawn offset at a steady rate, to none as its seconds run out, and keeps the offset before the step to draw from.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
deltaSeconds |
number |
Returns
Section titled “Returns”void