Skip to content

gizmoUserData

const gizmoUserData: Readonly<{ gizmo: true; }>

Defined in: packages/engine/src/views/entity/screenshot.ts:44

The userData that marks an object as a gizmo: drawn for the play camera and left out of a view capture, whose camera stands far enough off to draw it out of scale. Unity’s scene view and Unreal’s high-resolution screenshot leave their editor gizmos out the same way.