ColliderProps
Defined in: packages/engine/src/components/Entity.tsx:59
The body the entity has in the physics world: a shape, how it moves,
the shape’s full extents in metres and the layers it collides with, as
the Collider trait reads them. A hull is shaped from the entity’s
model and reads no size.
Properties
Section titled “Properties”| Property | Type | Default value | Description |
|---|---|---|---|
collides? |
readonly CollisionLayer[] |
every layer |
The layers it collides with. The body itself stands in CollisionLayer.Props. |
kind |
BodyKind |
undefined |
Fixed never moves, Kinematic follows the entity’s transform, and Dynamic falls, rolls and is pushed. |
shape |
ColliderShape |
undefined |
- |
size? |
Size |
undefined |
A box’s sides, a sphere’s diameter in width, and a capsule’s diameter in width and its height in height. |