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PhysicsActor

Defined in: packages/engine/src/gameplay/physics/traits.ts:79

Property Type Description
body object The body the capsule was cut for, copied again each time the entity’s Body is set or added, so the step reads no koota record.
body.climb number The steepest ground in degrees it climbs and stands on: on anything steeper it slides down.
body.collides readonly CollisionLayer[] The layers its sweeps and contacts test against: every one unless a game narrows it. A chaser’s default leaves out the players and the other walkers; a game lists Players again for a body that blocks her.
body.height number Metres above the feet the head stands.
body.radius number Metres from the axis to the side.
body.step number Metres a surface may stand above or below the feet and still be stood on, kerb or wall.
collider Collider -
motion ActorMotion -
rigidBody RigidBody -