frameCamera
frameCamera(
world,__namedParameters):void
Defined in: packages/engine/src/gameplay/camera/camera.ts:201
Puts a stored framing back, without a transition, so it reads back on the spot rather than a second later.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
__namedParameters |
{ azimuth: number; distance: number; polar: number; } |
__namedParameters.azimuth |
number |
__namedParameters.distance |
number |
__namedParameters.polar |
number |
Returns
Section titled “Returns”void