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frameCamera

frameCamera(world, __namedParameters): void

Defined in: packages/engine/src/gameplay/camera/camera.ts:201

Puts a stored framing back, without a transition, so it reads back on the spot rather than a second later.

Parameter Type
world World
__namedParameters { azimuth: number; distance: number; polar: number; }
__namedParameters.azimuth number
__namedParameters.distance number
__namedParameters.polar number

void