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layMovement

layMovement(base, over?): object

Defined in: packages/engine/src/gameplay/hero/movement.ts:88

base with each setting over defines laid on it. A setting passed as undefined keeps the base’s: koota would store it, and she would steer on NaN.

Parameter Type
base { acceleration: number; deceleration: number; jumpHeight: number; maximumTurnSeconds: number; speed: number; standingShare: number; standTurnRate: number; turnAngle: number; turnInPlace: boolean; turnRate: number; }
base.acceleration number
base.deceleration number
base.jumpHeight number
base.maximumTurnSeconds number
base.speed number
base.standingShare number
base.standTurnRate number
base.turnAngle number
base.turnInPlace boolean
base.turnRate number
over Partial<MovementSettings>

object

Name Type Default value
acceleration number 50
deceleration number 60
jumpHeight number 1.2
maximumTurnSeconds number 0.3
speed number 5
standingShare number 0.05
standTurnRate number 5.5
turnAngle number 60
turnInPlace boolean false
turnRate number 25