const eyeSettleSettings: object
Defined in: packages/engine/src/gameplay/camera/eyeSettle.ts:7
| Name |
Type |
Default value |
Description |
eyeClearance |
number |
0.3 |
Metres the eye is held above the ground. Enough that the near plane clears it rather than slicing through it. |
eyeMargin |
number |
0.2 |
Metres the eye is pulled in short of what the aim ran into, so the near plane clears the face rather than sitting on it. |
eyeReturnResponse |
number |
9 |
A MathUtils.damp lambda per second for the eye sliding back out, realm’s posResponse: without it the frame the trunk clears is a jump to the full distance. |