DevtoolsNode
Defined in: packages/engine/src/stores/devtoolsTree.ts:18
One row of the tree: the component the developer wrote, with its entity’s id beside the name and its behaviours as leaves.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
children |
DevtoolsNode[] |
- |
description? |
string |
- |
edits? |
Record<string, unknown> |
A behaviour’s props as the inspector wrote them over the component’s; left out while there are none. |
entityId? |
string |
The key the entity’s traits sit under in the world’s dump. |
id |
string |
The entity’s id for an entity; a behaviour’s is its entity’s id and one of its own. |
kind |
DevtoolsNodeKind |
- |
name |
string |
The scene’s name, the developer’s component, the behaviour’s. |
propName? |
string |
The one prop a game passes this behaviour’s props under, as movement on a Player; left out where the component takes them one by one. |
props? |
Record<string, unknown> |
A behaviour’s value as the component passed it. |
ranges? |
Partial<Record<string | number | symbol, PropRange>> |
- |
readOnlyReason? |
string |
Why a behaviour’s props take no edit, shown on its card; left out while they take one. |
source? |
string |
- |
wiki? |
string |
- |