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receiveRoomMessage

receiveRoomMessage(world, message, session): void

Defined in: packages/engine/src/gameplay/replication/client.ts:400

Applies one of the room’s messages to the client’s world. The welcome brings the world whole and names the client’s hero; a delta brings what changed. Neither writes the own hero’s movement, which the reconciliation alone overrides, on the acknowledgement after each delta.

Parameter Type
world World
message RoomMessage
session RoomSession

void