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RoomMessageType

Defined in: packages/engine/src/gameplay/replication/protocol.ts:25

Ack: "ack"

Defined in: packages/engine/src/gameplay/replication/protocol.ts:31

Sent to each client after each delta: its own, not the shared one.


Delta: "delta"

Defined in: packages/engine/src/gameplay/replication/protocol.ts:29


Pong: "pong"

Defined in: packages/engine/src/gameplay/replication/protocol.ts:33

The answer to a ping.


Welcome: "welcome"

Defined in: packages/engine/src/gameplay/replication/protocol.ts:28

The room’s answer to a join: the hero it spawned for the client and the world as it stands.