Defined in: packages/engine/src/gameplay/physics/movement.ts:4
What a step carries over to the next about one actor.
| Property |
Type |
Description |
fallSpeed |
number |
Metres a second she is falling at, negative downward. |
floorNormal |
Vector |
The unit normal of the floor under her, up where she has none. |
floorRead |
boolean |
Whether a step has read the floor under her since her body was built or last changed. Until one has, standing still does not skip the walk, so ground too steep for her climb slides her. |
grounded |
boolean |
Whether the last step ended with her on the ground. |