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BodyKind

Defined in: packages/engine/src/gameplay/physics/traits.ts:124

Fixed never moves. Kinematic goes where the step’s other systems put its transform and pushes what it meets. Dynamic is Rapier’s to move: gravity, contacts, and a push from a walker.

Dynamic: "dynamic"

Defined in: packages/engine/src/gameplay/physics/traits.ts:127


Fixed: "fixed"

Defined in: packages/engine/src/gameplay/physics/traits.ts:125


Kinematic: "kinematic"

Defined in: packages/engine/src/gameplay/physics/traits.ts:126