BodyKind
Defined in: packages/engine/src/gameplay/physics/traits.ts:124
Fixed never moves. Kinematic goes where the step’s other systems put its transform and pushes what it meets. Dynamic is Rapier’s to move: gravity, contacts, and a push from a walker.
Enumeration Members
Section titled “Enumeration Members”Dynamic
Section titled “Dynamic”Dynamic:
"dynamic"
Defined in: packages/engine/src/gameplay/physics/traits.ts:127
Fixed:
"fixed"
Defined in: packages/engine/src/gameplay/physics/traits.ts:125
Kinematic
Section titled “Kinematic”Kinematic:
"kinematic"
Defined in: packages/engine/src/gameplay/physics/traits.ts:126