Path
constPath:Trait<{corners: () =>Vector3[];destination: () =>Vector3; }>
Defined in: packages/engine/src/gameplay/hero/traits.ts:75
Where she is walking: the corners of a navmesh path with the nearest first, and the point asked for, which the corners reach only where a route to it exists. Empty corners are standing: reaching one takes it off the front, and the player’s own steer empties the rest.