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createCloudTexture

createCloudTexture(__namedParameters): DataTexture

Defined in: packages/engine/src/render/clouds.ts:160

The cloud field as an alpha mask. Coverage and softness are baked in here rather than applied where it is drawn: a mask scaled at draw time is an even haze over the whole sky, and it is the threshold that makes clouds with sky between them. The story regenerates on a slider; the game builds it once.

Parameter Type
__namedParameters CloudTextureOptions

DataTexture