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MountedScene

Defined in: packages/engine/src/gameplay/harness.ts:84

A scene’s component mounted headless: the game the devtools attach to, and what unmounts the scene, destroying its entities. The caller destroys the world. Here rather than beside the mount, so a room that steps one needs the core alone.

Property Type Description
input StepInput What every step reads until the next sendInput.
unmount () => Promise<void> -
world World -