MountedScene
Defined in: packages/engine/src/gameplay/harness.ts:84
A scene’s component mounted headless: the game the devtools attach to, and what unmounts the scene, destroying its entities. The caller destroys the world. Here rather than beside the mount, so a room that steps one needs the core alone.
Extends
Section titled “Extends”Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
input |
StepInput |
What every step reads until the next sendInput. |
unmount |
() => Promise<void> |
- |
world |
World |
- |