TriggerTrait
constTriggerTrait:Trait<{crossings:number;inside:boolean;radius:number; }>
Defined in: packages/engine/src/gameplay/behaviours/traits.ts:50
inside while a hero stands within radius. crossings counts every
edge the step has seen, so the Trigger component fires each one even
when a frame ran several steps: they alternate from outside, so the
crossing that makes the count odd is an entry and the one that makes it
even an exit.