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followPath

followPath(world, __namedParameters?): void

Defined in: packages/engine/src/gameplay/hero/path.ts:38

Writes the steer each hero moves on this step into her Steer: her player’s intent wherever they are pushing, and hers along the path at her own movement settings otherwise. A streamed hero’s steer is the room’s, and a held hero keeps hers.

Parameter Type Default value
world World undefined
__namedParameters HeroPathOptions everyHero

void