Systems
constSystems:Trait<() =>System[]>
Defined in: packages/engine/src/gameplay/step.ts:56
The world’s systems, in the order the step runs them. The array itself rather than a field, so reading it each step builds no object.
constSystems:Trait<() =>System[]>
Defined in: packages/engine/src/gameplay/step.ts:56
The world’s systems, in the order the step runs them. The array itself rather than a field, so reading it each step builds no object.