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RunContext

Defined in: packages/engine/src/gameplay/entity/traits.ts:12

Where code runs: the room server, the player’s client, or both, for what the server owns and the client also runs so it feels instant.

Both: "both"

Defined in: packages/engine/src/gameplay/entity/traits.ts:15


Client: "client"

Defined in: packages/engine/src/gameplay/entity/traits.ts:14


Server: "server"

Defined in: packages/engine/src/gameplay/entity/traits.ts:13