RunContext
Defined in: packages/engine/src/gameplay/entity/traits.ts:12
Where code runs: the room server, the player’s client, or both, for what the server owns and the client also runs so it feels instant.
Enumeration Members
Section titled “Enumeration Members”Both:
"both"
Defined in: packages/engine/src/gameplay/entity/traits.ts:15
Client
Section titled “Client”Client:
"client"
Defined in: packages/engine/src/gameplay/entity/traits.ts:14
Server
Section titled “Server”Server:
"server"
Defined in: packages/engine/src/gameplay/entity/traits.ts:13