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createPhysicsWorld

createPhysicsWorld(surface): PhysicsHandle

Defined in: packages/engine/src/gameplay/physics/world.ts:28

A Rapier world with the ground as one heightfield and a wall along each of its edges. The world’s gravity pulls on dynamic bodies alone: an actor’s is the walk’s, and a kinematic or fixed body feels none. It starts at the settings constant, and moveActorsThroughPhysics writes the game’s own Gravity over it.

Parameter Type
surface GroundSurface

PhysicsHandle