ChaseProps
Defined in: packages/engine/src/components/behaviours.tsx:106
The body fields are the walker’s: the physics cuts its capsule to them
and climbs and slides by them, from the next step after a change. A
radius or height left out is the entity’s kit model’s, or the
hero’s where the kit has none by its name. Unless collides names its
layers, a chaser collides with every layer but the walkers and the
players.
Extends
Section titled “Extends”Partial<WalkerBody>
Properties
Section titled “Properties”| Property | Type | Default value | Description |
|---|---|---|---|
climb? |
number |
50 |
The steepest ground in degrees it climbs and stands on: on anything steeper it slides down. |
collides? |
readonly CollisionLayer[] |
every layer |
The layers its sweeps and contacts test against: every one unless a game narrows it. A chaser’s default leaves out the players and the other walkers; a game lists Players again for a body that blocks her. |
height? |
number |
its model's |
Metres above the feet the head stands. |
radius? |
number |
its model's |
Metres from the axis to the side. |
reach? |
number |
1 |
Metres from her it stops at. |
speed |
number |
undefined |
Metres a second toward the nearest hero. |
step? |
number |
0.6 |
Metres a surface may stand above or below the feet and still be stood on, kerb or wall. |