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Jump

const Jump: Trait<{ airSeconds: number; fallSpeed: number; grounded: boolean; }>

Defined in: packages/engine/src/gameplay/hero/traits.ts:58

Whether the last step ended with her on the ground, how long she has been off it, and her vertical speed in metres a second, negative downward. The physics writes all three after it moves her, and a correction rebuilds her body from the room’s.