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WeaponKind

Defined in: packages/engine/src/gameplay/weapons/traits.ts:9

How a weapon’s shot reaches its target: at once, judged by the room against what the shooter saw, or as a body the room flies.

Instant: "instant"

Defined in: packages/engine/src/gameplay/weapons/traits.ts:10


Projectile: "projectile"

Defined in: packages/engine/src/gameplay/weapons/traits.ts:11