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applyDelta

applyDelta(world, delta, __namedParameters?): void

Defined in: packages/engine/src/gameplay/replication/apply.ts:118

Applies what changed in the source’s world: spawns the entities it has not seen, writes their changed traits and destroys the removed ones. An entity the world spawned itself is left alone.

Parameter Type
world World
delta Delta
__namedParameters ApplyOptions

void