ScenePath
constScenePath:Trait<{path:string; }>
Defined in: packages/engine/src/gameplay/replication/traits.ts:23
The place an Entity holds in its scene, as useScenePath reads it. On
a room’s world the dump keys the entity by it, so the same scene on a
client finds it; on a client’s, it marks a streamed entity the scene
draws, which Replicas leaves alone.