composeScatterMatrix
composeScatterMatrix(
__namedParameters):Matrix4
Defined in: packages/engine/src/gameplay/map/scatterPlacement.ts:233
The one transform a placement resolves to: scaled to its height, its lowest point on the ground, turned and leaned. The view writes it into the instance and the collider bakes from it, so neither reconstructs the other’s. ponytail: seated before the lean, as realm seats. The lean is at most 0.35 rad, so the lowest point sinks by a few centimetres at the widest rock; seat against the rotated bounds if that ever shows.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
__namedParameters |
ScatterMatrixOptions |
Returns
Section titled “Returns”Matrix4