Defined in: packages/engine/src/stores/time.ts:4
| Property |
Type |
Description |
running |
boolean |
Whether the loop runs: true from its mount until a frame throws or it unmounts. A game’s own frame callback or page event checks it before writing the world anywhere, so a half-stepped world is never saved. |
seconds |
number |
Simulated seconds since the loop started: the steps, not the wall. |
steps |
number |
Fixed steps since the loop started. |