createGameWorld
createGameWorld(
systems?):World
Defined in: packages/engine/src/gameplay/runtime.ts:18
One world per game, and one per test case: a server runs one per room
in one process. Its entities dispose what they tracked on the way out. Koota
fires onRemove before it drops the trait’s data, so the list is still
there to read. The step runs systems, the engine’s own by default.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
systems |
System[] |
Returns
Section titled “Returns”World