Skip to content

Collider

const Collider: Trait<{ collides: () => readonly CollisionLayer[]; kind: () => BodyKind; shape: () => ColliderShape; size: () => Vector3; }>

Defined in: packages/engine/src/gameplay/physics/traits.ts:135

The body an entity that is not a walker has in the Rapier world. size is the shape’s full extents in metres: a box’s sides, a sphere’s diameter in x, a capsule’s diameter in x and height in y. A hull reads no size: its points are its HullPoints. collides lists the layers its contacts test against; the body itself stands in Props.