readColliderPoses
readColliderPoses(
handle):void
Defined in: packages/engine/src/gameplay/physics/colliders.ts:132
Reads each dynamic body’s pose back into its entity’s transform and facing, in place. Over the bodies rather than a query, because a query copies its entities on every call.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
handle |
PhysicsHandle |
Returns
Section titled “Returns”void