syncCameraSettings
syncCameraSettings(
settings):void
Defined in: packages/engine/src/gameplay/camera/camera.ts:279
Puts a camera’s settings on its orbit and its lens, where they differ, so an edit shows on the next frame. A changed stop clamps the eye at once rather than at the next drag.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
settings |
Pick<TraitRecord<typeof CameraTrait>, "orbit" | "rotateSpeed" | keyof CameraSettings> |
Returns
Section titled “Returns”void