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AckMessage

Defined in: packages/engine/src/gameplay/replication/protocol.ts:71

The number of the client’s last move the room has applied: the one her position in the delta before it reflects. The room holds her still while her next move is late, so the number stays true until one is applied; only a client that has stopped sending altogether has her stood still without one. 0 before the first.

Property Type
sequence number
type Ack