AckMessage
Defined in: packages/engine/src/gameplay/replication/protocol.ts:71
The number of the client’s last move the room has applied: the one her position in the delta before it reflects. The room holds her still while her next move is late, so the number stays true until one is applied; only a client that has stopped sending altogether has her stood still without one. 0 before the first.
Properties
Section titled “Properties”| Property | Type |
|---|---|
sequence |
number |
type |
Ack |