ScenesState
Defined in: packages/engine/src/stores/scenes.ts:13
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
active |
string | null |
- |
go |
(name) => void |
Makes that scene the one Game draws. Throws on a name nobody registered. |
registerScene |
(name, component) => Disposer |
Names a scene; the return forgets it. |
reload |
() => void |
Starts the active scene again: its world and entities go, and spawn anew as they did when it opened. |
reloads |
number |
The reloads so far: the active scene’s key, so each one remounts it. |
scenes |
Record<SceneName, ComponentType> |
- |