BakeNavMeshOptions
Defined in: packages/engine/src/gameplay/map/navMesh.ts:23
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
body |
ObstacleBody |
Who the floor is cut for: recast’s walkable terms come from her. |
ground |
Mesh |
The walkable floor. The library updates its world matrix and reads its triangles through it, so the ground’s own rotation is applied here. |
obstacles |
BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap> | null |
What is cut out of that floor, already in world coordinates, or null where nothing blocks. |