syncStreamedTransforms
syncStreamedTransforms(
world,fraction):void
Defined in: packages/engine/src/gameplay/entity/transform.ts:131
Writes each streamed entity onto its object, fraction of the way from
where it was drawn as the last snapshot landed to that snapshot: the
picture runs the client’s interpolation delay behind the room.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
fraction |
number |
Returns
Section titled “Returns”void